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GTA 6 Map Guide: Every Confirmed Location in the State of Leonida
GuideJune 11, 2026

GTA 6 Map Guide: Every Confirmed Location in the State of Leonida

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16 min
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📷 gtasixonline.com

Rockstar has officially confirmed six major regions of the GTA 6 map, released detailed descriptions for each one, and published 85 screenshots alongside Trailer 2 that gave fans the most complete picture of Leonida yet. This is not speculation territory. Vice City, the Leonida Keys, Grassrivers, Port Gellhorn, Ambrosia, and Mount Kalaga are all confirmed directly by Rockstar, with official descriptions attached to each.

Beyond those six anchor points, community mapping teams have spent two years cross-referencing trailer footage, leaked development material, and GPS coordinate analysis to build a picture of the full state. The result is the most detailed pre-launch map picture in GTA history, and what it shows is a world that is, by every available measure, the largest and most geographically varied Rockstar has ever built.

November 19, 2026. That is when you get to explore all of it.


Table of Contents


How Big Is the GTA 6 Map?

The GTA 6 map is confirmed by Rockstar to be the largest world the studio has ever built. Based on fan mapping work using trailer footage, leaked coordinates, and cross-referenced geography, community estimates put it at roughly 1.5 to 2 times the size of GTA V's San Andreas.

The most concrete data point comes from drive-time comparisons. Crossing GTA V's map by car takes approximately 3 minutes and 30 seconds. Crossing Leonida, based on community mapping estimates, takes closer to 6 minutes and 10 seconds. That is a significant scale difference, not just a marginal upgrade.

The map is also denser than GTA V's. Over 700 enterable interiors have been reported, compared to the handful of accessible buildings in GTA V. The world is not just bigger; it has more stuff in it per square kilometre.

Geographically, the State of Leonida is more varied than any previous GTA setting. Neon-lit city blocks, Everglades-style swampland, tropical island chains, industrial refinery towns, and mountain wilderness all exist within the same map. That variety reflects Florida's actual geographic spread and gives Rockstar a toolkit of mission environments that GTA V's Los Angeles analogue simply could not offer.


The County Structure of Leonida

Leonida is divided into at least five counties, each with its own character, demographic, and criminal ecosystem. The county structure has been confirmed through a combination of official screenshots, in-game road signs visible in trailer footage, and Rockstar's own location descriptions.

Vice-Dale County sits in southeastern Leonida and is home to Vice City. It is modelled on Miami-Dade County, Florida, and covers the urban core, Ocean Beach, Little Cuba, and the VC Port. The Leonida Keys are also accessible from the southern end of Vice-Dale County via the Keys Causeway.

Leonard County is an urbanised county in eastern Leonida, less densely populated than Vice-Dale but still suburban in character. The town of Waning Sands is located here.

Ambrosia County is dominated by the Allied Crystal Sugar Refinery and the industrial landscape around it. Biker gangs operate in this area. It is modelled on Florida's sugar-producing interior, analogous to areas around Clewiston.

Kelly County covers rural Leonida: agricultural land, wildlife, dirt tracks, and scattered communities. This is the most open and least urbanised county in the confirmed lineup.

Mariana County encompasses parts of the Leonida Keys and offers coastal geography distinct from the mainland counties. The county name was confirmed via an in-game road sign visible in trailer footage.


Vice City: The Sun and Fun Capital of America

Vice City is the centrepiece of GTA 6 and Rockstar's official description pulls no punches: "The glamour, hustle, and greed of America captured in a single city."

It is a modern reimagining of the Vice City from GTA: Vice City (2002), updated from its 1980s setting to the present day, and built at a scale that dwarfs the original. The city is modelled on Miami, with the same mix of Art Deco architecture, beachfront hotels, Latin cultural neighbourhoods, and the ever-present undercurrent of organised crime that defined the original game.

Rockstar has officially confirmed the following Vice City locations:

Ocean Beach is the city's coastal showpiece: pastel Art Deco hotels, white sand, and the visual identity most people think of when they think of Miami. The Ocean View Hotel from the original GTA: Vice City appears to be returning, based on a frame in Trailer 1 showing a building with a matching sign on what appears to be Ocean Drive.

Little Cuba brings the Latin American flavour that was always central to Vice City's character. Rockstar's description specifically references panaderías, and the screenshots show dense street-level commercial activity distinct from Ocean Beach's tourist strip.

Tisha-Wocka Flea Market is the kind of detail that makes Rockstar's world-building stand apart. A flea market dealing in bootleg brands is not just set dressing; it is a specific socioeconomic layer of the city given its own name and identity.

VC Port is described by Rockstar as "the cruise ship capital of the world." Port infrastructure this large implies significant mission potential: smuggling operations, heist targets, and the kind of logistical criminal activity that has always made GTA's ports some of the best mission environments in the series.

Vice City International Airport returns. Its presence in trailer footage is not in question, and its scale appears significantly larger than Los Santos International in GTA V.

Beyond these named locations, Vice City also features an identifiable downtown skyline, a Ferris wheel on the waterfront, a tram network connecting major areas, and the residential and commercial density you would expect from a city modelled on one of America's most recognisable metros.


Leonida Keys: The Tropical Archipelago

The Leonida Keys are Rockstar's version of the Florida Keys: a chain of tropical islands extending south from Vice-Dale County, connected to the mainland via the Keys Causeway. Rockstar's official description frames them as "a laid-back beach escape" with a hidden edge underneath.

The surface level is exactly what it sounds like: bars, retirees, casual boating, sea turtles, and the kind of permanently relaxed atmosphere that functions as a contrast to Vice City's intensity. Jason Duval's starting apartment is located on one of the Keys islands (Key Lento), making this the literal starting point of the game for one of its two protagonists.

Below the surface: Rockstar's screenshots hint at boat parties in open water and underwater exploration with fish, turtles, and sunken wrecks. The Keys are also positioned as one of the game's more dangerous water environments once you get away from the resort areas, which fits the Florida Keys' real-world reputation for isolation and the kind of criminal activity that flourishes in hard-to-reach places.

The Keys Causeway itself, a long bridge connecting island to mainland, has been shown in trailer footage and is one of the more visually distinctive pieces of infrastructure in the confirmed map.


Grassrivers: The Everglades Equivalent

Grassrivers is Leonida's version of the Everglades, and Rockstar's screenshots make it one of the most visually distinctive regions on the map. Alligator-filled waterways, dense vegetation, airboat routes, and backwoods communities define this area.

Rockstar's descriptions emphasise the "bizarre and unsettling" character of Grassrivers, with comparisons drawn to Red Dead Redemption 2's stranger encounter zones. That framing suggests this is not just a traversal area between more interesting locations. It is designed to have its own density of content: odd characters, environmental storytelling, and mission types that the urban setting simply cannot accommodate.

Practically, Grassrivers is where much of the game's airboat content lives. It is also the natural home for drug lab missions and the kind of criminal operations that require distance from law enforcement. Expect swamp chases, off-grid hideouts, and a criminal ecosystem that is meaningfully different from anything running in Vice City.

Geographically, Grassrivers sits to the west and southwest of Vice City, dividing the coastal urban area from the interior of the state. This positioning makes it a natural corridor between Vice City and the more rural counties to the north and west.


Port Gellhorn: The Forgotten Coast

Port Gellhorn is the GTA 6 location that most directly echoes what Rockstar did with Blaine County in GTA V: a once-functional place that has been left behind, now running on crime and nostalgia. Rockstar's official description calls it "the Forgotten Coast."

The visual language of the screenshots is specific and consistent: closed-down attractions, rundown motels, cheap bars, aging strip malls, and the general atmosphere of a tourist economy that peaked decades ago. Port Gellhorn was once a destination. It is now a place people end up rather than choose.

The criminal infrastructure here is distinct from Vice City's. Where Vice City runs on organised crime, finance, and real estate, Port Gellhorn operates on drug trades, biker gang territory, and the kind of low-level criminal economy that survives precisely because nobody powerful enough to displace it bothers to look at it.

The port infrastructure itself has been shown in screenshots, which means watercraft missions operating out of Port Gellhorn are a reasonable expectation. The western coastal position also makes it a logical staging area for smuggling operations running between Grassrivers and the Gulf.

Port Gellhorn is modelled geographically on Florida's Gulf Coast, potentially analogous to areas around Fort Myers or Naples, places that retain fragments of their mid-century tourist identity while carrying a harder economic present.


Ambrosia: The Biker Town

Ambrosia is centred on the Allied Crystal Sugar Refinery, the kind of specific industrial anchor that Rockstar uses to define a place's entire economy and social character. The refinery dominates the area physically and economically: its glow appears in the official screenshots over a landscape of industrial infrastructure, gang activity, and burning cane fields.

Biker gangs run Ambrosia. That is the core confirmed detail. The screenshots show gang activity explicitly, and the industrial setting gives biker organisations a plausible economic base: sugar refinery operations, fuel supply chains, territory protection. This is not a town where gangs exist incidentally. The town exists because of the industrial infrastructure, and the gangs exist because of the town.

Modelled on Florida's sugar-producing interior, Ambrosia is analogous to real-world Clewiston, which sits inland between Miami and Fort Myers and is dominated by the US Sugar corporation to a degree that makes it one of the more unusual company towns in America. Rockstar has taken that dynamic and run it through the GTA filter.

For players, Ambrosia means biker gang missions, refinery-based heist targets, and a tone that is harder and more industrial than anything else on the confirmed map. It is also likely where certain mid-game story beats involving Leonida's criminal power structure will play out, given how specifically Rockstar has positioned it.


Mount Kalaga National Park: The Northern Wilderness

Mount Kalaga sits at Leonida's northern frontier and represents the map's most dramatic break from Florida's characteristic flatness. Rockstar's description is direct: prime hunting, fishing, and off-road trails. The screenshots show canyon roads, dense woodland, muddy dirt bike tracks, and streams suitable for kayaking.

The mountain geography introduces elevation that the rest of Leonida simply does not have. This means a different category of driving missions, a different visual register, and the kind of wilderness that GTA V gestured at with the Chiliad mountain area but never fully committed to. Mount Kalaga appears to commit to it.

Wildlife confirmed in the wider Leonida environment includes alligators, snakes, raccoons, bobcats, deer, cougars, boars, and various birds. The national park setting concentrates the most dramatic end of that wildlife roster and adds hunting as a confirmed activity, consistent with what Rockstar developed in Red Dead Redemption 2.

The park also introduces a canyon road system that is clearly designed with driving physics in mind. The vehicle handling upgrades in GTA 6 (tyre deformation, surface-dependent physics, independent suspension) have a natural showcase in Mount Kalaga's off-road terrain in a way they simply do not on Vice City's streets.


Gloriana: The Second State Rumour

Beyond Leonida, there is persistent evidence of a second state called Gloriana, modelled on Georgia. This has not been officially confirmed by Rockstar, but it has surfaced in multiple credible places: in-game licence plates visible in trailer footage, community mapping analysis, and references in leaked development material.

If Gloriana exists as a playable area, it would represent the northernmost part of the GTA 6 map and would explain some of the rural and forested environments seen in trailer footage that do not obviously fit within the six confirmed Leonida regions. Georgia-inspired terrain (pine forests, red clay roads, small towns with a specific Southern character) would be immediately distinct from anything else on the map.

This is speculation territory. Rockstar has not confirmed Gloriana, and it is possible the licence plate evidence points to a neighbouring state that is referenced but not traversable. The honest read is: treat it as an unconfirmed rumour with credible supporting evidence rather than a confirmed location.


What the Map Means for Gameplay

The most important thing about Leonida's geography is how much variety it forces into mission design. GTA V's Los Santos was effectively one large city with a desert and a mountain attached. Leonida has a functioning city, a tropical island chain, a swamp wilderness, a decaying coastal town, an industrial biker town, and a national park, all confirmed and all meaningfully different in tone and terrain.

That variety is not just aesthetic. It means:

Watercraft and boats matter in ways they never did in GTA V. The Keys Causeway, the Grassrivers airboat routes, Port Gellhorn's Gulf coast access, and the Keys' offshore waters all create a map where water travel is a genuine option rather than an occasional gimmick.

Off-road vehicles have a purpose. Grassrivers, Kelly County, and Mount Kalaga are not places you navigate in a sports car. The Vapid Creado and similarly rugged vehicles exist because the map requires them.

Police chase dynamics change by region. Escaping a wanted level in Vice City's urban grid is a different problem from escaping into Grassrivers' waterways or onto Mount Kalaga's canyon roads. The six-star wanted system is being built for a map that has genuine geographical escape options.

The criminal ecosystem is layered. Vice City has organised crime and real estate. Port Gellhorn has smuggling. Ambrosia has the biker economy. Grassrivers has the off-grid drug trade. Each region runs its own criminal logic, and the story of GTA 6 is built around two protagonists navigating all of it.

For a closer look at the interactive version of this map, visit the GTA 6 Online Interactive Map and explore the confirmed locations yourself.


FAQ

Where is GTA 6 set?

GTA 6 is set in the State of Leonida, a fictional version of Florida. The game's central city is Vice City, a modern reimagining of Miami. The wider state includes the Leonida Keys, Grassrivers swampland, Port Gellhorn, Ambrosia, and Mount Kalaga National Park.

How big is the GTA 6 map compared to GTA 5?

Community mapping estimates put the GTA 6 map at approximately 1.5 to 2 times the size of GTA V's San Andreas. Drive-time comparisons suggest crossing Leonida takes around 6 minutes by car versus 3.5 minutes for GTA V. Rockstar has confirmed it is the largest map they have ever built.

What are the confirmed locations in GTA 6?

Rockstar has officially confirmed six major regions: Vice City, the Leonida Keys, Grassrivers, Port Gellhorn, Ambrosia, and Mount Kalaga National Park. Within Vice City, confirmed areas include Ocean Beach, Little Cuba, the Tisha-Wocka Flea Market, and the VC Port.

Is the original Vice City map in GTA 6?

GTA 6's Vice City is a new, modern-day reimagining of the city from GTA: Vice City (2002), not a port of the original map. It is set in the present day rather than the 1980s. Some iconic locations appear to return, including the Ocean View Hotel, but the city is built from scratch at a much larger scale.

What counties are in GTA 6's Leonida?

At least five counties have been confirmed: Vice-Dale County (home to Vice City), Leonard County, Ambrosia County, Kelly County, and Mariana County. The county names have been confirmed through official screenshots, in-game road signs, and Rockstar's own location descriptions.

Will GTA 6 have a second state?

There is evidence of a second state called Gloriana, modelled on Georgia, based on in-game licence plates and community mapping analysis. Rockstar has not officially confirmed Gloriana as a playable area. It remains an unconfirmed rumour with credible supporting evidence.

Is there underwater exploration in GTA 6?

Yes. Rockstar's descriptions of the Leonida Keys specifically reference underwater environments, with fish, sea turtles, and sunken wrecks suggested in the official material. Underwater exploration appears to be a more developed feature in GTA 6 than it was in GTA V.


The map picture will sharpen considerably when Trailer 3 drops and when Rockstar's marketing campaign begins in earnest this summer. Every new piece of official material from this point forward is likely to confirm additional Vice City neighbourhoods, introduce new named towns, and fill in the gaps between the six confirmed anchor regions.

This guide will be updated as new locations are confirmed. For a real-time visual version of everything above, the GTA 6 Online Interactive Map has every known location plotted. And for the full picture of what GTA 6 Online will look like when it launches, the GTA 6 Online: Launch Date, Shark Cards, GTA+, and Everything We Know guide covers it in full.


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Erdousky

Written by Erdousky

An experienced writer and analyst in the GTA community, specializing in guides and deep dives into the criminal underworld of Vice City.

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